Redesigning Simulation Mapping for Iterative Workflows
The Challenge: RealSimE's MVP couldn't support real production workflows—users lost work between sessions and faced opaque export processes. With October client trials approaching, the platform risked failing to demonstrate value in the competitive autonomous driving simulation market.
The Impact: Transformed RealSimE from proof-of-concept into production-ready platform—achieving 95% task completion in beta testing, reducing workflow time by 58%, and establishing foundational patterns that now power GeoMate's entire product ecosystem.
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The impact
Real user feedback
“I spent 15 minutes selecting regions yesterday, logged in today, and everything was gone.”
“I can’t test multiple intersections without losing track.”
“I used 2000 tokens on building data I didn’t need—there was no warning.”
Strategic Foundation
Through user interviews (n=8) and internal alpha testing (n=12), I identified a critical pattern:
AD engineers test iteratively: Selecting multiple regions, comparing intersection configurations, and refining scenarios over weeks. RealSimE's MVP had zero spatial memory. Regions disappeared after export, forcing users to manually re-find locations every session.
The core insight:We didn't need better drawing tools first—we needed persistent region management. Enabling users to save, name, and revisit regions would unlock iterative work.
Constraint: 12 weeks to October client trials, with 17 feature requests from internal team and customer feedback—but limited developer capacity meant not everything could be built in time.
Facilitation: I led a prioritization workshop with founders, product lead, and development team, using an Impact vs Effort analysis to sequence delivery effectively.
Key trade off
High-effort editing features, such as polygon re-editing, were intentionally deferred to focus on foundational persistence and transparency—core capabilities that unblocked critical workflows for trial users and ensured delivery within the 12-week timeline.
Design Solutions
Iteration & Refinement
Maze usability testing
After completing Version 1.0, I conducted Maze usability testing with 25 internal beta users to validate the redesigned workflow. Testing revealed two critical friction points requiring rapid iteration: